WARSURGE

Monday 21 December 2015

Fight Like a Pirate Day - 2015

This battle actually took place a little before 'Talk like a Pirate Day' but due to how busy we were and with so much Halloween terrain and stuff to do at the time, it kind of slipped through the net...


But not anymore - as they say, better late than never! Here we have a Pirate themed battle. We used custom units and modified a barren waste/desert board to accommodate a naval battle!

Before we dive into the batrep, just a quick message that we are doing an e-book on miniature war gaming, including some social aspects of the hobby such as winning friends beyond the battlefield.


Click Here to reserve your free e-book, "How to Really Win at War Gaming"


The Game - Fight Like a Pirate Day

It was a 2v2 game - most of the board was water, which slowed units that could swim and only allowed flying models or amphibious models to traverse safely - this included some pirate ships that could be captured by the players and used as open-topped transports!

The team with the most Pirate Points was the winner. On one team we had Dark Angels and Orks against Tyranids. It was 1500 points.

To collect pirate points, players had to slay NPC pirates and pirate captains, open treasure chests (often with bonus loot!), sink/capture enemy ships and rescue/kidnap wenches. The 'quality' of the wench (you can use your imagination, but it equated to pirate point value) would be determined at the end of the game.

Players also received Pirate Points for defeating units belonging to the enemy team.

Players would need to traverse the ocean in order to collect wenches, treasure chests and engage in battle on the open sea...


CLICK ON AN IMAGE TO ENLARGE IT/BROWSE THE GALLERY





Deployment

The Teams determined their deployment zones then took it in turns deploying their units. They both had access to a Pirate Ship, all under the control of plundering pirates and lead by a mighty Pirate Captain (who would need to be slain to capture the ship). Also, there were tribesmen and various soldiers guarding treasure chests and naval outposts.





Turns 1-3

For the early turns, both teams found themselves attacking pirates that were docked near their deployment zones. By attacking and 'liberating' the ships, they could use them as transports and firing platforms; even the ships themselves had cannons.






The ocean contained several interesting elements, wild animals, some wenches floating in the water along with some naval soldiers and outposts. Apparently our Warhammer 40k armies had stumbled upon an existing conflict zone!

Dark Angels & Orks overthrew the captain and seized it before the Tyranids, however the Tyranids weren't particularly concerned yet.




Tribesmen and naval soldiers were shooting cannons at the players, only inflicting mild damage. The respective teams dealt with the nuisances fairly quickly, mainly focusing on acquiring transportation. Only the Tyranid player had a unit capable of quickly traversing the open sea - and that was the winged Hive Tyrant! It harassed the opposing team throughout the mission from the sky.




Both teams were collecting wenches and treasure chests. The Dark Angel/Ork team in particular were making good use of the ships and dinghies they were acquiring. The Tyranid player was not particularly happy about that, and was using their Barbed Hierodule and it's powerful bio-weapons to shoot down ships!

Captain Dreadbeard!





Turns 4-6

Near Turn 4, the Barbed Hierodule had sunk the ship of the self-proclaimed Captain Dreadbeard (he'd probably spell it Dredbeer'd or something, haha). However... one of the loot chests they found on the turn summoned a Ghost Ship, which was indestructible but had no weapons. Captain Dreadbeard and the Dark Angels were saved it seems!
The Barbed Hierodule is on the top right of the image!



The Black Pearl belonged to Captain Dreadbeard, but that didn't stop the Hive Tyrant from harassing the ship!

In the midst of the fighting, after the chests had been opened, a mysterious but powerful vessel arrived in their midst: the Queen Anne's Revenge, fabled ship of the legendary Captain Black Beard!

The ship was cursed and powerful - it was tough, had enhanced cannons and even the ropes of the ship could come alive under his command to attack! Remember Pirates of the Carribean






The players fought against him and each other. In the end, Black Beard was defeated and his ship was seized by Dreadbeard and the Dark Angels. That Ghost Ship was super handy after all!




Though the Barbed Hierodule was weakening the newly captured Queen Anne's Revenge, the Tyranids were on the backfoot, trying to hang onto their acquired wenches and preserve their units. The game ended (random dice roll), so the value of the wenches was calculated and added to their Pirate Point score...




Epilogue

After working out the Wenches' Pirate Point values and everything else, it was Captain Dreadbeard with his Orks and the Dark Angels that were victorious. Yarr!

The Tyranids had fought nobly, but they needed another turn or two to possibly fight it back to a draw or even a small victory.

And that's the end folks!

Thanks for reading! :)

Again, if you're interested in the e-book or have questions as to how we actually played the game, click the link below:

Click Here to ask us a question or reserve your free e-book





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